One of the most popular online game streaming service, Valve’s Steam, announced at the Casual Connect event that their daily active user count had risen to 33 million and the monthly count to 67 million, according to GeekWire.
Although Valve has been quite harsh on users found guilty of cheating in-game, its user base seems to be going head-to-head with Sony’s PlayStation network with 70 million monthly users and doing better than Xbox with 53 million.
Apart from these statistics, Valve also announced that in the past 18 months the company has garnered over 27 million new paying members, reaching 125 million registered users overall on Steam.
Steam now also has 14 million concurrent users per day, which is nearing double its 8.4 million concurrent users figure from 2015.
“The PC space thrives on openness and innovation. Steam capitalizes on the fact that PCs are not just tools for consumption, but also creation,” the company mentioned in one of their slides.
North America is Steam’s largest market with 34 percent of the service’s total sales in the region, followed by Western Europe at 29 percent and Asia at 17 percent.
The Bellevue-based company is the biggest player in online PC gaming services for Mac, Linux and Windows, and has seen a growth in its popularity among gamers in Asia — specifically Japan, China and Korea.
Steam’s rise in popularity can be attributed to the diversity of gaming titles on the service.
Last month, Valve cracked down heavily on Steam players found cheating in-game or behaving in an abusive/derogatory manner.
The company banned over 40,000 of its users at once, soon after its summer sale ended. Although normally Valve bans a few thousand accounts on Steam every day for cheating, the magnitude of this ban was unprecedented.
The game faced an attack from chatbots which populated chat lobbies, including private ones, with text chats.
The same month, Valve had also come under fire from the Counter-Strike community for not being able to counter Spinbot-hacking technique — which allows a player to be practically invulnerable to attacks from others in the game.
Last year, Valve was threatened with legal consequences by the Washington State’s Gambling Commission (USA) if they didn’t put an end to skin trading within the game, which is also ‘a large, unregulated black market for gambling. And that carries great risk for the players who remain wholly unprotected in an unregulated environment’.