According to the recent data released by ESA and NPD, the video game industry in USA recorded a revenue of $30.4 billion in revenue last year, which is $200 million more than revenues in 2015.
To the surprise of many, Call of Duty: Infinite Warfare was the best selling game title of the year, though it had received close to 3.4million dislikes on its YouTube trailer video, against half a million likes.
The data takes into account revenues collected from hardware, software, peripherals and in-game sales
The video game software revenue — including physical packaged goods, mobile games, downloadable content, subscriptions — grew by 6% in between 2015 and 2016, as it garnered $24.5 billion against $23.2 billion in 2015.
“Growth in entertainment software consumer spend was seen across the mobile, PC, virtual reality, subscription, portable and digital console segments. Consumers have more options to purchase and enjoy entertainment software than ever before. Entertainment software has never been more engaging, diverse or accessible,” said Mat Piscatella, Industry Analyst, NPD Group.
Tracking back to hardware sales, although Xbox sold 10% more units than in the previous year and Nintendo also managed to rake up sales of their 3DS device by 4%, the overall hardware sales fell by 24% for 2016.
Nintendo 3DS’ rise in the sale is attributed to the release of Pokemon Sun and Pokemon Moon on portable gaming devices as the two games also garnered the highest consumer spend during the month of the launch.
“2016 was another enormous year for the interactive entertainment industry. The industry’s innovative genius and ability to engage and delight billions of gamers worldwide delivered another record performance,” said Michael D. Gallagher, President and CEO, ESA.
The report also recorded that Pokemon GO was the most played game on smartphones, gaining a cult status during the year.