Valve’s popular game streaming service Steam oversaw the ban of over 40,000 of its users for cheating and abusive in-game behaviour.
Valve uses its VAC system to identify and ban user accounts which are found to be using cheat codes in-game — a practice which the company disapproves of since the very beginning of their existence.
According to Steam Database, 40,411 accounts were detected to be cheating by Valve’s Anti-Cheat (VAC) tool, soon after Steam’s summer sale had ended.
Although normally Valve bans a few thousand accounts on Steam every day for cheating, the magnitude of the ban is unprecedented.
The ban also includes around 5,000 user accounts which were found to be guilty of abusive in-game behaviour.
The last record Valve ban saw over 15,000 user accounts facing a ban due to cheating last year in October and the current ban is more than triple this number.
Once banned, users lose the ability to connect to Valve’s servers, which means that any in-game purchase they made will no longer be useful.
Players have also been banned in the past for gambling on Steam.
Users cheating isn’t the only worry that the staff at Valve have on their minds as earlier this year the CS gaming community on Steam was plagued by a chat bot invasion in Counter-Strike: Global Offensive.
The game faced an attack from chatbots which populated chat lobbies, including private ones, with text chats.
The same month, Valve had also come under fire from the Counter-Strike community for not being able to counter Spinbot-hacking technique — which allows a player to be practically invulnerable to attacks from others in the game.
Last year, Valve was threatened with legal consequences by the Washington State’s Gambling Commission (USA) if they didn’t put an end to skin trading within the game, which is also ‘a large, unregulated black market for gambling. And that carries great risk for the players who remain wholly unprotected in an unregulated environment’.